Play Design | "Divide" Video Game
COLLABORATIVE PROJECT WITH ANALICIA BARROs
My partner and I designed this first-person adventure across a treacherous canyon in a land where survival means attempting the impossible as you discover the true sources of your defensive powers and strength, built in the Unity engine for Mac or PC.
This was a collaborative project from start to finish. I primarily designed the terrain, dynamic sound, paths, and character mechanics, while my partner sculpted the characters I sketched. Together we determined the intent, concept, arc, and story of the game.