Play Design | "Divide" Video Game
COLLABORATIVE PROJECT WITH ANALICIA BARROs
ABSTRACT
My partner and I designed this first-person adventure across a treacherous canyon in a land where survival means attempting the impossible as you discover the true sources of your defensive powers and strength, built in the Unity engine for Mac or PC.
MY ROLE
This was a collaborative project from start to finish. I primarily designed the terrain, dynamic sound, paths, and character mechanics, while my partner sculpted the characters I sketched. Together we determined the intent, concept, arc, and story of the game.